
- CAN WE RUN THE EMULATOR ON MAC APPINVENTOR HOW TO
- CAN WE RUN THE EMULATOR ON MAC APPINVENTOR FOR ANDROID
Although introducing you to the entire platform is necessary for app development, the main goal of this presentation is to highlight those features of the tool that are used to create augmented reality apps - namely those programming elements that control a smartphone's camera and the sensors I just described.
CAN WE RUN THE EMULATOR ON MAC APPINVENTOR FOR ANDROID
In this presentation, I will introduce App Inventor, a mobile application development tool created to help nonprogrammers build a wide variety of apps for android devices. Essentially, this means, augmented reality apps require a device. If a person moves and leaves his/her device stationary, nothing will happen. It is important to remember that these features are detected in the device only, not the person holding the device. To do this, AR apps are enabled through the use of a smartphone's camera and its sensors - these being the location sensor, which uses GPS - the Global Positioning System administered by the US the orientation sensor, which detects in which direction your device is pointing and the accelerometer, a sensor that detects and reports movement and acceleration in 3 directions (x, y, z). In a sense, AR apps allow your phone to become a window into a data-driven world. Most Augmented Reality (AR) Mobile Apps are designed to overlay location data (points, images, etc.) onto the live view of a mobile device's camera. Technically speaking, what is an augmented reality app, anyway? I will 'virtually' pause to give you time to perform these steps and then 'virtually' resume again, presuming you have successfully completed them.ĪUGMENTED REALITY APPS (briefly explained)

CAN WE RUN THE EMULATOR ON MAC APPINVENTOR HOW TO
These steps will ultimately teach you how to use App Inventor to manipulate the technical features of a device, in order to create any augmented reality app you can think of. This presentation may be a bit longer than other class presentations as it expects you to use your computer to perform the various setup, installation, and programming steps (tutorials) needed to become familiar with using App Inventor. My presentation is going to shed light on the technical aspects of AR apps and how to use App Inventor to create them. So far in our Analysis & Design of Technology-Based Learning Environments class (EDIT732), we've been talking about Augmented Reality (AR) apps from a consumer's perspective and the instructional design challenges therein.
